![]() Thank you for sharing this layout design. PPS: I welcome anyone to post a layout with higher pop numbers. Yes, they are a for profit site, but they also have a lot of reach and the link back to reddit gets more people on this subreddit as well. Before this the parks seems to be the better option for max boost.Ĭurrently low on: exhaust pipes and storage bars. From what I calculated so far this only really comes into play once Wash Monuments are being build. Now it looks different and will definitely change layout strategies for max pop. Parks each give 459 boost per RZ, which would mean that if the remaining specializations are maxed one pair of parks would have to provide a total boost of 11016 across 24 RZ units total (one RZ can be boosted by both parks in the pair.) This was not a issue with the old version as the the 400% was not close to challenging parks as efficient boost. Started to calculate the benefit of parks against using more res units. Removed some Ferris Wheels and took some ideas from bossbuks layout to increase education numbers a little bit. Shuffled some things around to make space for one more res unitĬomments, questions, improvements are always welcome. ![]() buildings.Ĭlick me for Tokyo Town Layout 3.1.2 - Much Tokens, many pop, soo meta High School etc are no required and can be demolished once all universities are build. Any needed base resources can be optioned from the GTQH. They can be phased out more and more as one gets closer to the endgame. One church would have to cover approx 70 res units, which is impossible.įactories are no longer necessary at this endgame stage. I am very far from finishing this in the game as I am low on time and am always chasing expansion items.Ī big thanks to all the Mayors that have provided feedback or posted own layouts for the collaboration to get the highest pop numbers.Ĭhurches don't make sense in max pop layouts. I revamped the layout with the new additions and got some nice results I think. I made this rather rushed so I don't guarantee that the percentages are all completely accurate and with some shifting there is probably still some extra to be done. Here is the most recent version of my layout. Posts about cheats, exploits or hacks are never allowed.FB fan group has groups for trading, chatting, and club searches.Posts that are about Mayors Club recruitments or requests, trade, and other socially interactive purposes should be posted in the sister subreddit, /r/SCBuildIt_Classifieds, reserving this main sub for information, news, discussion, screenshots, tips, tutorials, and other content directly about the game itself.r/SCBI_Buildings archive of all limited time buildings.Guides / Wiki player written guides to share tips and tricks.SCBI Discord join to chat with other mayors, trade, and make friends.This subreddit is a place for players of the game to gather, discuss the game, and share tips and achievements with the community. While SimCity BuildIt has city building and simulation elements to it, it is geared as a social experience more than anything else. This is an unofficial subreddit for the mobile Freemium game by EA and Track Twenty. ![]() ![]() Large firehouses cover more territory than small ones, meaning a single firehouse can cover as much territory as two smaller ones, provided you organize your town for optimal coverage.įor even more advanced SimCity Buildit tips and strategies on how to make the most of your custom city’s resources, go ahead and hit up scbuildit.Check out our flair options above! Welcome to SimCity BuildIt Wind-powered energy costs more than coal, but the former makes residents much happier with the city. Spending extra money up-front saves aggravation in the end. Spend More Dough on Building Up Wind Powered Energy and Large Firehousesġ told players to make sure they spend their money on these specific utilities and services: You don’t really need to spend Sim Cash to hurry production anywhere, so focus on increasing the capacity of your Stores instead because the items produced there take the longest to make and are extremely valuable.ġ0. The first Sim Cash investment that I made was in an extra spot for the Building Supplies Store (just 4 Sim Cash) and it was a really smart move that I recommend to you too. noted that players should use their Sim Cash to upgrade the expansion of Stores over speeding up production (you should also make sure you spend your Sim Cash on adding extra slots to your stores since they’ll help produce more goods at once):
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